one that hasn't been suspended or banned). War Cry's mana cost now increases by only 0.75 per level instead of 1. Yeah i got torch and skillers. Budget: If you want to play solo, you will need to have at least advanced items to deal with monsters on your own. Javazons are a great choice if you look for a build to gain XP fast, farm the cow level or do party Baalruns. Monster Levels in the following areas have been increased for Hell Difficulty: Character hit block will no longer apply while your character is playing a skill pre-cast animation (Block will still trigger for the skill's post-cast animation). Ravens are getting significant changes to help them function as a spell-like skill for summoning Druids to use, and this includes damage scaling buffs and new synergies from other summons to fuel their damage. For the belt youll want something with Life and Resistances. Developer Comments: Werewolf skills are receiving Attack Rating improvements to help melee gameplay. You might want to proof-read your comments before posting them. The characters movement speed depends entirely on gearing. Super Fast Teleportation and Magic Find ability! Developer Comments: We felt our original changes to Holy Fire made it too strong at higher levels. Put one skill point on each of your passive skills as they become available.
The build has decent magic find potential, but you will need to fill your inventory with 7% magic find small charms and a Gheeds Fortune. Does the Might aura only affect physical attacks. Not quite sure what I should be doing between 40 and 90. Mercenary: Use normal/hell act2 combat mercenary for the prayer auras mana regeneration ability. Signature skills When you add that with 33% Pierce chance provided by the Razortail Belt, youll get more than 100% pierce chance, meaning that your Lightning Fury throws will always pierce through your enemies. This can add more possibilities by using lower-level Set items for more character builds. Thorns aura level scaling increased and will now continue scaling up beyond the highest-level threshold up to max level. Thorns no longer return a percentage of damage when hit. The quantity value of throwing weapons, ammo, and tome item tooltips will now always show the total amount to be clearer for players. If you cant afford an Infinity for your Merc, Impale with gear changes can be used to kill lightning immune monsters. Developer Comments: We hope that by restoring the original Raven hit functionality and reducing the damage scaling at early levels, we hope to correct any damage reductions caused by our original balance changes while also ensuring that Raven isn't doing too much damage at early levels. Fixed an issue where Cloak of Shadows defense calculation was incorrect. Update on 2/3: General balance changes, class-specific changes, and bug fixes have been updated for the PTR. Our Design Director, Robert Gallerani, and Senior Game Producer, Matthew Cederquist, joined community content creator, MrLlamaSC, to highlight our philosophies and improvements being made to our seven unique classes. If you want to play solo, you will need to have at least advanced items to deal with monsters on your own. Lightning Fury is a level 30 skill from the Amazon's Javelin & Spear Skill Tree. My fury dmg is around 4k. Solo Baal or Chaos runs wont be doable without Infinity, but the build will still be ideal for farming the cow level or doing Boss runs. Can I upgrade my normal socketed armor and weapon? Developer Comments: We saw that due to a logic glitch, players often chose to skip required content within Act III by bypassing Khalim's Will quest and not experiencing much of what Act III has to offer. Nightmare and Hell difficulty now have all 6 different aura types available from the Hire menu, instead of separating them out by 3 per difficulty.
Demon Hunter After these changes, Chilling Armor will have the greatest Defense bonus and damage potential while still only triggering on ranged attacks. This means that, the more enemies there are, the more powerful Lightning Fury is. Killing endgame bosses with charged strikes will only take a few seconds. Life baseline and scaling increased by about 25% (Now has Life similar to the Rogue Archer), Defense baseline and scaling increased by about 40% (Now has defense closer to the Rogue Archer), Resistances baseline and scaling increased by about 20% (Now has the highest resistances baseline compared to other mercenaries), Increased chance of the Iron Wolf casting Fire Ball, Added Enchant - Now the Iron Wolf will cast Enchant on himself, the player, and nearby allies, Increased chance of the Iron Wolf casting Lightning, Life baseline scaling increased (Now has the most life compared to other mercenaries), Defense baseline and scaling increased and the scaling at higher levels was reduced (Now has the highest defense baseline compared to other mercenaries), Bash level scaling increased and will no longer be capped at level 80, Stun level scaling increased and will no longer be capped at level 80, Now can also be used with Bows and Crossbows, 20% Chance to cast level 12 Lower Resist when struck, 25% Chance to cast level 15 Poison Nova on striking, Level 13-17 Cleansing Aura When Equipped (varies), 0.3% (0-29.7) Deadly Strike (Based on Character Level), 18% Chance to cast Level 18 Taunt on striking, 24% Chance to cast level 10 Weaken when struck, Level 4-8 Resist Fire Aura When Equipped (varies), -10-15% to Enemy Fire Resistance (varies), Level 8-12 Concentration Aura When Equipped (varies), Changed 6-14 Cold Damage to +2-198 to Maximum Cold Damage (+2 Per Character Level) (Full Set), Increased +20 Fire Damage to +200 Fire Damage (Full Set), Increased +25 Defense to +200 Defense (Full Set), Increased Fire Resist +15% to Fire Resist +25% (2 Items), Added 25% Bonus to Attack Rating (Full Set), Added 4-396 Defense (+4 Per Character Level) (Full Set), Added 5-495 Defense (+5 Per Character Level) (2 Items), Added +2-198 To Lightning Damage (+2 Per Character Level) (2 Items), Added 1-148% Better Chance of Getting Magic Items (+1.5 Per Character Level) (2 Items), Increased Replenish Life +10 to Replenish Life +20 (Full Set), Added Increased Maximum Life 12% (Full Set), Added Poison Length Reduced by 75% (2 Items), Changed Adds 15-20 Cold Damage to +1-148 to Maximum Cold Damage (+1.5 Per Character Level) (Full Set).