Discipline has a base value of 100%, which is adjusted by the sum of all discipline modifiers that apply to that cohort before being applied to the damage calculation - for instance, a cohort with a +20% discipline will have an overall discipline of 120%, and the amount of damage that it inflicts in battle will be multiplied by 120% (i.e. The charge is what makes them effective, don't have them flank an enemy and then sit and fight for long periods of time. Thesignifierwas the centurys standard-bearer, anoptiowas a centurion-in-training and second-in-command of the century, and thetesserariusmaintained the daily obligations of the century, especially the daily password and operation of the night watch when the Legion campaigned. Leves were javalin-armed skirmishers attached to the Hastati who would run to the front of the line and throw their weapons before retreating back to safety.
The first was a solid line made up of the skirmishing velites,who would hurl missiles at the approaching enemy to inflict casualties and disrupt their formations. Historically these troops were the best the Italian allies had to offer and would serve as escorts for the Consul himself as well as having a special place in the marching line and within the camp. Legionnaires advanced in experience and centurions advanced in seniority in each cohort, with the first cohort consisting of the Legions most experienced and prestigious soldiers. Ready for Three Kingdom's TW: I5-6600k, EVGA Geforce GTX 1070SC, 16Gigs RAM, WD Blue PC SSD @ 500GB. After fighting some elephants I can attest to the fact that Velites can do some damage against them - as long as they can keep away from beasts. Each day, each cohort in the first battle row of each side will attack one other cohort within its range. Note that the total offense of the attacking cohort combines additively, not multiplicatively, to the total defense of the defending cohort. "Whoever desires is always poor" - Claudian, http://steamcommunity.com/profiles/76561198066655192/. After some mulling about I think I've landed on an appropriate composition that captures the socii ala's historical presence on the field of battle. For more information please read our FAQs here.
2019, Land units#Unit type combat effectiveness, https://imperator.paradoxwikis.com/index.php?title=Land_warfare&oldid=16193, Play
These three classes were divided by personal wealth (Hastati being the poorest, Triarii the wealthiest) and all carried the hastae (spear) and scuta (shield) save for the Triarii who also carried gladii (short swords) and the large round Greek shield known as the clipei instead of the scuta. When in battle, cohorts inflict damage to both morale and strength. If one of the armies has more cohorts than can fit into the combat width, then they will have to wait in reserve, unable to participate in battle unless a spot opens up (from a cohort breaking and retreating or being destroyed); this means that battles in territories with a smaller combat width will have more limited opportunities for flanking and somewhat blunt the advantages of having a larger army. In the early years of the Republican Era the Roman military raised Legions annually during the campaigning season(s) rather than having standing armies. The casualties modifier affects the strength damage done in the battle applies to both armies. This formation was called the quincux. Most sources of discipline stack additively - for instance, two sources of +10% discipline will give a final modifier of +20% discipline. This usually happens when one side is much stronger than the other. Historical sources tell us that each of the three heavy infantry types formed lines behind one another with the Hastati in front, Principes in the center, and Triarii in the back. Command of the Cohortal Legion is less certain than that of the Manipular Legion. A cohort's discipline represents how well organized its soldiers are and how well it can hold its formation against enemy attack. Cavalry, now organized asauxiliaunits, grew to sixteenturmae. The first to engage the enemy, and most likely will do the majority of the fighting. 11 skill general vs 1 skill general) can increase the base damage by as much as 100%, while harsh terrain can reduce an attacker's damage by as much as 80%. Personally I keep them as far back as the Principes but it's up to you.
Heavily countering unit types. In the Mid-Republican era - roughly around the time that the game's campaign begins - Rome's military had abadoned it's long-standing Etruscan hoplite model (578 BC - 315 BC) and had begun using the Manipular one. The first cohort of each Legion held that Legions silver eagle standard and accordingly became a position of great honor. Lastly, if historical accuracy is what you're going for in your campaign it will help to remember that, despite having access to them early on in the game, the Roman Legion at this time did not use such artillery pieces as the Ballistae, Scorpio, Polyboros, or Onager. As with warscore, this somewhat counterintuitively means that a defeated commander will lose more popularity if their side inflicts more casualties, as long as they still end up losing the battle in the end. The exact formula can be calculated as: Counterintuitively, this formula means that the winning side gets more warscore if they take more casualties (as well as from inflicting more casualties on the enemy side). Because of this chance element, the exact outcome of every battle is to some extent unpredictable, though there is a limit to how much impact luck can have (if the difference in power is large enough, the stronger army will always triumph over the weaker one). During a battle, the army with the higher martial commander gets a +1 bonus to the dice roll for every 2 points of difference in martial skill, rounded down. I'm just curious what everyone's preferences are. As previously mentioned Velites were depolyed against war elephants and chariots if the enemy brought them to the battle. I've always tried to find a good balanced composition for a full-stack army. All non-legionary troops in the period following the Marian Reforms were referred to asauxilia. Along with morale, discipline is one of the most important modifiers that determines the quality of a cohort and army. Prolonged sieges however are not your best choice in Rome 2. What is a good one for Rome II? Unfortunately there aren't too many sources out there that give vivid accounts of the siege tactics of the Mid-Republican Legion. One (1) Roman General w/Equites Bodyguard. This setup will allow you to create three lines of infantry just like you would with the Republican Legion. There is no pursuit phase where the victors run down and inflict heavy casualties upon the broken forces - once an army or cohort has retreated, it will no longer take any losses (unless the entire army is subsequently overrun). If you have different army compositions based upon different tech, that's fine too. made negative) in order to get the amount of popularity that the losing commander loses. This can allow an army to emerge victorious over another army that is larger or nominally stronger if it has higher morale or is otherwise more effective at inflicting morale damage, and can be particularly decisive in the early game. The base number of days before a retreat can be ordered is 5, which can be reduced by the Retreat Delay modifier (given by the Tactical Withdrawal martial invention and wonders with the Retaliation Procedures effect) to a capped minimum of 1 day. How to make vanilla Rome 2 a much better and more authentic experience! Also if you disband your Legions you'll obviously lose those units which have earned battle experience - though I'm sure the Legion itself keeps their traditions. Because of this possibility it might prove advantageous to group archers (+25% morale damage) or light infantry (-25% morale damage) into armies of their own and have them retreat prematurely. Requires the Greek military tradition "Modernized Phalanx", or the Levantine military tradition "Greek Warfare". The most common way to increase cohort experience this way is to use the Drill Army action for legions, which gives a +2.50% monthly experience gain bonus (at the cost of increased army maintenance and cohort loyalty gain chance). After each battle, every cohort involved will gain experience based on the number of casualties their side took, giving the following formula: Cohorts can also passively gain experience through the Monthly Experience Gain modifier, which gives a flat modifier to the change in experience per month.
in early games i like this composition 3 triarii one of them is general 2 equites 3 velites 2 levies 4 hastatis and 2 princeps. Velites were also used to fight off war elephants and chariots if they were present on the battlefield. When an army is defeated in battle or is ordered to abandon the battlefield, it will attempt to retreat to a nearby friendly territory. Accensi were slingers situated at the rear with the Triarii to provide support, and the Rorarii's role is somewhat lost to history however the best guess is that they were reserve troops who stood with the Accensi and Triarii - providing support where they were needed. For instance, if a cohort with +20% offense is attacking a cohort with +10% defense, the overall modifier on damage will be 20% - 10% = 10% (not (120% x 90%) - 100% = 8% if they combined multiplicatively). It's up to you however if you want to deploy two lines of six Socii Hastati and one line of three Socii Extraordinarii Infantry (to kind of act in a similar fashion as the Triarii) or use two lines of five Socii Hastati and combine the remaining two with the Extraordinarii in the final line. The average cohort experience across all armies increases the country's passive monthly military experience gain by +0.006 per point (up to a maximum of +0.60 military experience if all cohorts have 100% experience), which is mostly relevant for legions (especially during peacetime). This will give you a total stack of twenty units - the max allowed for a single army. A unit type's range in squares is equal to its maneuver value, and the opposing cohorts inflict damage to both each other's strength and morale. As always, mercenary units are available in the game however you might have to adjust your Legions in order to make room for them here and there. An army's commander is considered personally responsible for the outcome of any battles, and will gain or lose popularity depending on the outcome of battles they are involved in. For instance, if the enemy has a large army in the area that might join the battle, engaging could be more risky than the alert indicates. These three lines would be segmented and deployed in a checkerboard pattern known as aquincunx. It also appears as though the Legion was not opposed to just surrounding an enemy settlement (on land and at sea if it was coastal) and waiting for the defenders to surrender. Assembly logo, Total War and the Total War logo are either registered trade marks or