Change the name (also URL address, possibly the category) of the page. If you prepare the 1st-level spell Cure Wounds, you can cast it using a 1st-level or a 2nd-level slot. Something does not work as expected? View and manage file attachments for this page. A paladin who takes this oath has the tenets of conquest seared on the upper arm. Honesty. Something does not work as expected? Then you must grow mightier and meet the challenge, or fall to your own ruin. Notify administrators if there is objectionable content in this page. Those who obey it shall be favored. Append content without editing the whole page source. At 7th level, you emanate an aura that fills you and your companions with supernatural speed, allowing you to race across a battlefield in formation. At 20th level, you learn to channel the spirits of historic sea captains to briefly become a paragon of heroic adventure.

Paladins who take the Oath of Glory believe they and their companions are destined to achieve glory through deeds of heroism. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. Starting at 15th level, those who dare to strike you are psychically punished for their audacity. Violence is a weapon of last resort. The archdevil Bel, warlord of Avernus, counts many of these paladins called hell knights as his most ardent supporters. Spell save DC = 8 + your proficiency bonus + your Charisma modifier, Spell attack modifier = your proficiency bonus + your Charisma modifier. At 20th level, you gain the ability to harness extraordinary martial prowess. At 20th level, you become an avatar of peace, which gives you the following benefits. Append content without editing the whole page source. Starting at 15th level, you have advantage on saving throws to avoid becoming paralyzed or stunned. Weapons: Simple weapons, martial weapons View wiki source for this page without editing. Starting at 7th level, you fill nearby creatures with the energy of movement. Each Channel Divinity option provided by your oath explains how to use it. Preserve Your Own Light.

View and manage file attachments for this page. Find out what you can do. Check out how this page has evolved in the past. You regain all expended spell slots when you finish a long rest. Click here to edit contents of this page. At 20th level, you can assume the form of an ancient force of nature, taking on an appearance you choose. Additionally, you suffer none of the drawbacks of old age, and you can't be aged magically. When you use such an effect from this class, the DC equals your paladin spell save DC. Click here to toggle editing of individual sections of the page (if possible). You gain oath spells at the paladin levels listed. Patience. You can use your action to gain the following benefits for 1 hour: This effect ends early if you are incapacitated or die. Wikidot.com Terms of Service - what you can, what you should not etc. The paladins who swear this oath dedicate themselves to serving society and, in particular, the just laws that hold society together. In addition, you use your Charisma modifier when setting the saving throw DC for a paladin spell you cast and when making an attack roll with one. View/set parent page (used for creating breadcrumbs and structured layout). See the Sacred Oath class feature for how Channel Divinity works. Your word is law. Creative Commons Attribution-ShareAlike 3.0 License. Responsibility. As normal, you can't increase an ability score above 20 using this feature. Unearthed Arcana 35 - A Trio of Subclasses, Creative Commons Attribution-ShareAlike 3.0 License, Fighting Style, Spellcasting, Divine Smite, (a) a martial weapon and a shield or (b) two martial weapons, (a) five javelins or (b) any simple melee weapon, (a) a priest's pack or (b) an explorer's pack. At 18th level, the range of this aura increases to 30 feet. Unless otherwise stated, the content of this page is licensed under, Old World of Darkness in the Emerald City, The Radiation Oncology Treatment Planning System Wiki.

Whenever you cast a paladin spell that has a casting time of 1 action, you can cast it using a bonus action instead. Find out what you can do. If you attack a creature, cast a spell on it, or deal damage to it by any means but this feature, neither benefit works against that creature until you finish a long rest. See pages that link to and include this page. View and manage file attachments for this page. You have a pool of healing power that replenishes when you take a long rest. At 15th level, you can call on the force of crashing waters as a reaction whenever a creature moves into or out of your reach. Using your action, you undergo a transformation. General Wikidot.com documentation and help section. As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool. Click here to edit contents of this page. Skills: Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion. View and manage file attachments for this page.

Watch headings for an "edit" link when available. Wikidot.com Terms of Service - what you can, what you should not etc. Adapt like the Water. Click here to edit contents of this page. Watch headings for an "edit" link when available. Such guardians believe in the natural beauty of the sea, often making offerings and prayers to entities or deities such as the Wildmother or the Stormlord who influence safe passage.

Saving Throws: Wisdom, Charisma Loyalty. Notify administrators if there is objectionable content in this page. You gain oath spells at the paladin levels listed. In addition, if you aren't incapacitated, the walking speed of any ally who starts their turn within 5 feet of you increases by 10 feet until the end of that turn. Delight in song and laughter, in beauty and art. If you want to discuss contents of this page - this is the easiest way to do it. You regain expended uses when you finish a long rest. Courage. Enemy creatures within 10 feet of you have disadvantage on saving throws against your paladin spells and Channel Divinity options. General Wikidot.com documentation and help section. Starting at 7th level, you can shield your allies from harm at the cost of your own health. Click here to toggle editing of individual sections of the page (if possible). No Greater Life than a Life Lived Free.

View and manage file attachments for this page. If the attack misses, you can make one weapon attack against the attacker as part of this reaction, provided the attacker is within your weapon's range. Wikidot.com Terms of Service - what you can, what you should not etc. Duty. Hell knights cover their armor with trophies taken from fallen enemies, a grim warning to any who dare oppose them and the decrees of their lords. Append content without editing the whole page source. Notify administrators if there is objectionable content in this page. Whenever a creature damages you, it takes radiant damage equal to half the amount it dealt to you. Click here to toggle editing of individual sections of the page (if possible). This feature has no effect on undead and constructs. It is not enough to merely defeat an enemy in battle. General Wikidot.com documentation and help section. For example, your skin might turn green or take on a bark-like texture, your hair might become leafy or moss-like, or you might sprout antlers or a lion-like mane. Your word is your bond. Something does not work as expected? You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). You are the shield against the endless terrors that lie beyond the stars. Challenges Are but Tests. Click here to edit contents of this page. Where life flourishes, stand against the forces that would render it barren. While every creature can be redeemed, some are so far along the path of evil that you have no choice but to end their lives for the greater good. You must deal with the consequences of your actions, and you are responsible for fulfilling your duties and obligations. Honor. When you successfully start a grapple, you can deal 1d4 bludgeoning damage to the grappled creature. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8. At the same time, they answer the call to hunt the monstrous creatures that too often bloody the waters with wanton violence and ill intent, and which terrorize the folk of the sea and shore. Paladins who dedicate themselves to this oath believe that any person can be redeemed and that the path of benevolence and justice is one that anyone can walk. Until the grapple ends, you can also deal this damage to the creature whenever you hit it with a melee attack. Click here to edit contents of this page. General Wikidot.com documentation and help section. At 7th level, you emit an aura of alertness while you aren't incapacitated. These paladins face evil creatures in the hope of turning them to the light, and the paladins slay them only when such a deed will clearly save other lives. On a successful save, the creature can't be banished by this feature for 24 hours. Change the name (also URL address, possibly the category) of the page. View wiki source for this page without editing. Hit Points at 1st Level: 10 + your Constitution modifier General Wikidot.com documentation and help section. Often, paladins who swear this oath are members of an order of knighthood in service to a nation or a sovereign, and undergo their oath as part of their admission to the order's ranks. As an action, you can open your awareness to detect such forces. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that. At 20th level, you manifest a spark of divine power in defense of the mortal realms. View/set parent page (used for creating breadcrumbs and structured layout). The Oath of the Open Sea calls to seafaring warriors, swashbuckling sailors, and traveling guardians who seek the thrill of a limitless horizon. A community of Star Wars Sims in Second Life. If you want to discuss contents of this page - this is the easiest way to do it. If you want to discuss contents of this page - this is the easiest way to do it. Instead, you take the damage. Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Your oath allows you to channel divine energy to fuel magical effects. For example, if you are a 5th-level paladin, you have four 1st-level and two 2nd-level spell slots. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of the world to the same standards. Change the name (also URL address, possibly the category) of the page. View wiki source for this page without editing. Vigilance. Your melee weapon attacks score a critical hit on a roll of 19 or 20 on the d20. By 11th level, you are so suffused with righteous might that all your melee weapon strikes carry divine power with them. If you want to discuss contents of this page - this is the easiest way to do it. You must marshal the discipline to overcome failings within yourself that threaten to dim the glory of you and your friends. Thus, the Watchers hone their minds, spirits, and bodies to be the ultimate weapons against such threats. Click here to edit contents of this page. If you want to discuss contents of this page - this is the easiest way to do it. Let the light of your joy and courage shine forth in all your deeds.

Append content without editing the whole page source. You have advantage on Dexterity checks and Dexterity saving throws against effects you can see. As a bonus action, you gain the following benefits for 1 minute: Once you use this bonus action, you can't use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again. When you use your Channel Divinity, you choose which option to use. You can use a holy symbol as a spellcasting focus for your paladin spells. Treat others with fairness, and let your honorable deeds be an example to them. Unless otherwise stated, the content of this page is licensed under. See the Sacred Oath class feature for how Channel Divinity works. At 15th level, you've learned how to chastise anyone who dares wield beguilements against you and your wards. The tenets of the Oath of the Ancients have been preserved for uncounted centuries.

This replacement represents a shift of focus in your martial practice. You can use this feature a number of times equal to 1 + your Charisma modifier. Starting at 7th level, you constantly emanate a menacing aura while youre not incapacitated. Creative Commons Attribution-ShareAlike 3.0 License, Keramiker - fabriker - stmplar och signaturer. Fear can end an empire. Find out what you can do.

When you take this oath at 3rd level, you gain the following two Channel Divinity options. The rumbling warnings of a coming storm. Peace. Notify administrators if there is objectionable content in this page. Something does not work as expected? See pages that link to and include this page. You gain truesight with a range of 120 feet. Show mercy to your foes, but temper it with wisdom. Let your word be your promise. Against such foes, the paladins bring the full wrath of their weapons and spells to bear. Like raw stone, your body must be worked so its potential can be realized. The waters of the ocean can shift around any obstacle or become an impassable one.

Starting at 15th level, a holy presence mends your wounds in combat. As a paladin, you gain the following class features. If you already have a climbing speed, it is doubled. Check out how this page has evolved in the past. You must be conscious to grant this bonus.

It is the mortar that holds the stones of civilization together, and it must be respected. Discipline. Find out what you can do. Unless otherwise stated, the content of this page is licensed under, Crowdsourced Transcription and Translation Project. Oath spells don't count against the number of spells you can prepare each day. Creative Commons Attribution-ShareAlike 3.0 License. Notify administrators if there is objectionable content in this page. Those features include oath spells and the Channel Divinity feature. The bonus equals your Charisma modifier (minimum of +1). See pages that link to and include this page. View/set parent page (used for creating breadcrumbs and structured layout). Any such action must be carefully weighed and the consequences fully understood, but once you have made the decision, follow through with it knowing your path is just. Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you.

View and manage file attachments for this page. General Wikidot.com documentation and help section. View/set parent page (used for creating breadcrumbs and structured layout). When you reach 18th level in this class, the aura affects creatures within 30 feet of you. Wikidot.com Terms of Service - what you can, what you should not etc. If you want to discuss contents of this page - this is the easiest way to do it. Check out how this page has evolved in the past. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. Rule with an Iron Fist. For 1 minute, you gain the following benefits: Once you use this feature, you can't use it again until you finish a long rest. Charisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions. You gain access to these spells at the levels specified in the oath description. Your blessed touch can heal wounds. Kindle the Light. Its four central principles are simple. One should be free to chart their own path without oppression. Check out how this page has evolved in the past. Those who defy it shall be punished as an example to all who might follow. Click here to toggle editing of individual sections of the page (if possible). You gain oath spells at the paladin levels listed. Face hardships with courage, and encourage your allies to face them with you. You must be willing to do what needs to be done for the sake of order, even in the face of overwhelming odds. Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. As an action, you can magically become an avatar of conquest, gaining the following benefits for 1 minute: Once you use this feature, you cant use it again until you finish a long rest. When you or another creature you can see within 10 feet of you is hit by an attack roll, you can use your reaction to grant a bonus to the target's AC against that attack, potentially causing it to miss. Douse the Flame of Hope. Also at 3rd level, you can expend a use of your Channel Divinity to fuel your spells. Do as much good as possible while causing the least amount of harm. You prepare the list of paladin spells that are available for you to cast, choosing from the paladin spell list. If you fail a saving throw, you can use your reaction to reroll it. General Wikidot.com documentation and help section. Driven to search for adventure and mystery across and beneath every endless oceanic expanse, paladins who swear this oath stand against those who would deny liberty to likeminded travelers, rooting out tyranny and corruption wherever it is found. Click here to toggle editing of individual sections of the page (if possible). Be the Light. View/set parent page (used for creating breadcrumbs and structured layout). Check out how this page has evolved in the past. While youre not incapacitated, you and creatures of your choice within 10 feet of you cannot be grappled or restrained, and ignore penalties on movement and attacks while underwater. Once you gain access to an oath spell, you always have it prepared. The Paladin table shows how many spell slots you have to cast your paladin spells. Preparing a new list of paladin spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.