Maximum Chance to Dodge Spell Hits is 75%), (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%), (Shaper's Presence causes effects on you and nearby allies to expire 20% slower), (Effects cannot be slowed below 25% of their normal expiry rate), (Attributes are Strength, Dexterity, and Intelligence), (Spend Energy Shield before Mana for Skill Mana Costs. The Champion of the Cause cluster also contains 16% RE which is generic, applying to Life Reservation as well. There are no bases or items matching this search term. Multiple Leeches can occur simultaneously, up to a maximum rate), Auras from your Skills can only affect you, #% increased Mana Reservation Efficiency of Skills, Enchantment Arctic Armour Mana Reservation 1, Enchantment Arctic Armour Mana Reservation 2, Enchantment Determination Mana Reservation 1, Enchantment Determination Mana Reservation 2, Enchantment Discipline Mana Reservation 1, Enchantment Discipline Mana Reservation 2, Enchantment Herald Of Agony Mana Reservation 1, Enchantment Herald Of Agony Mana Reservation 2, Enchantment Herald Of Ash Mana Reservation 1, Enchantment Herald Of Ash Mana Reservation 2, Enchantment Herald Of Ice Mana Reservation 1, Enchantment Herald Of Ice Mana Reservation 2, Enchantment Herald Of Purity Mana Reservation 1, Enchantment Herald Of Purity Mana Reservation 2, Enchantment Herald Of Thunder Mana Reservation 1, Enchantment Herald Of Thunder Mana Reservation 2, Enchantment Malevolence Mana Reservation 1, Enchantment Malevolence Mana Reservation 2, Enchantment Petrified Blood Reservation 1, Enchantment Petrified Blood Reservation 2, Enchantment Purity Of Elements Mana Reservation 1, Enchantment Purity Of Elements Mana Reservation 2, Enchantment Purity Of Fire Mana Reservation 1, Enchantment Purity Of Fire Mana Reservation 2, Enchantment Purity Of Ice Mana Reservation 1, Enchantment Purity Of Ice Mana Reservation 2, Enchantment Purity Of Lightning Mana Reservation 1, Enchantment Purity Of Lightning Mana Reservation 2, Enchantment Flesh and Stone Mana Reservation 1, Enchantment Flesh and Stone Mana Reservation 2, Enchantment Summon Skitterbots Mana Reservation 1, Enchantment Summon Skitterbots Mana Reservation 2. Enchantments for skills that have 35% base reservation now grant 30/45% increased mana reservation efficiency.

Some items may also reserve resources. Please note that you are currently viewing a past league. Ex: 3 suffixes set as present on the item and 2 prefixes set as required.

Energy Shield protects Mana instead of Life. The Blood Magic Keystone and Arrogance Support will cause skills that usually reserve Mana to reserve Life instead. Rather than paying the cost once as with normal skills, a portion of the resource is set aside as unusable for as long as the skill is active. Sentinel stuff not up until patch drops, the. While a Pinnacle Atlas Boss is in your Presence, [One to three random synthesis implicit modifiers], (Leeched Life is recovered over time. There is a total of 28% Mana RE in the Sovereignty cluster in the outer Templar area, 24% Mana RE in the Charismacluster between Ranger and Shadow, and 8% Mana RE each in the Leadership and Influence clusters in the Shadow and Scion areas. There are also passives that grant RE for Curse Aura Skills, Heralds, and skills that throw mines. Small passive nodes on Aura Cluster Jewels grant 6% Mana RE, which can scale up to 8% each with the Added Small Passive Skills have 35% increased Effect.

The Mortal Conviction keystone allows you to reserve one non-Banner aura for free, but prevents you from having more than one aura active. I make it available to the community so everyone can enjoy the same advantages. Helmet enchantments now grant 20% Mana RE (Merciless) or 30% Mana RE (Eternal) for 50% base reservations skills; 30/45% MRE for 35% base reservation skills, and 50/75% MRE for 25% or flat base reservation skills. Reservation is a method of using a resource, typically mana or life, to pay for auras, herald skills, buffs, mine skills, or any skill with an ongoing effect. Find out the outcome of a slam (exalt, conqueror orb, regal) by building your item and blocking mods.

In addition, several Mastery clusters grant RE for a specific aura.

I made this tool to be able to find more efficient and cheap ways of crafting while getting a better understanding of the whole system. Aura Cluster Jewel Notables grant 50% Mana RE for skills that have 50% base reservation and 80% Mana RE for skills that have 35% base Reservation, and 100% Mana RE for skills that have 10% base Reservation. Reserved resource values from Skills are multiplied by support gem cost & reservation multipliers as usual. Simulate crafting results with the mass simulation function and see statistical distribution of mods as well as an item showcase of the most likely results. Flat Cost reduction such as Elreon's mod will not reduce reservation either. 1 Added Passive Skill is Ancestral Preservation, (The Stun Threshold determines how much Damage can Stun something), (Overcapped Resistance is the amount by whch Uncapped Reistance is higher than Maximum Resistance), (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance), (Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value. Essence of Loathing can be used to guarantee a #% increased Mana Reservation Efficiency of Skills modifier (value depends of the tier of the essence) on Body Armour and Helmets.

Compute an estimate of the odds to hit a certain mod combination on an item given a crafting method (Fossil and essence crafting included). Reservation Mastery clusters also provide an option of 15% Mana RE or 30% Life RE. Our website is made possible by displaying online advertisements to our visitors.

The passive skills with "increased Reservation Efficiency" are all part of Reservation Mastery themed clusters. It uses the following formula: Reservation multipliers such as that granted by Enlighten Support are multiplicative with reductions from Reservation Efficiency. A Jewel (either classic jewel, Abyss jewel , cluster jewel or Timeless Jewel) corrupted by a Vaal Orb or Altar of Corruption can get 2% increased Reservation Efficency as an implicit modifier. It can also be found on items from reward chests found in Delve nodes that grant Minion or Aura items; various Unique items; and as a Synthesized implicit. Search the whole modpool to find desired mods.

This tool is a work in progress and as such do not take every result you see as a fullproof pin-point accurate number. Parameters to run a simulation are set in the calculator tab. Various modifiers to Reservation Efficiency can be found on Influenced Shields, Helmets, and Amulet. The amount reserved will NOT be reduced by the property "#% reduced Cost" such as from the Inspiration Support gem. Many features are still in an experimental stage and might require fine-tuning. The total of all "Increased Reservation Efficiency" modifiers whether from passives, jewels, or items, is summed before being applied.

Reserving a resource does not affect its maximum, so percentage modifiers such as Regenerate 1% of Maximum Life are unaffected when you reserve life, for example. There are no affixes matching this search term. If this is your first time using the site or if you are having trouble achieving your goal please check out the.

Reservation Efficiency (RE) is a modifier that can modify the reservation of one or several Skill reservations. While a Unique Enemy is in your Presence. Set the iLVL of your item to optimize your results by blocking certain mods. See the total converted costs in chaos of your crafting setup in relation to your league (You can set your own custom prices if need be). For meta-crafting to be valid you must have an affix type fully built as well as at least 2 required affixes on the other affix type that are not part of the same mod group.

Enchantments for skills that have 25% or flat base reservation now grant 50/75% increased mana reservation efficiency. Simulation is not available for this method of crafting. 50% less Energy Shield Recharge Rate), (You count as Dual Wielding while you are Unencumbered, (Armour, Evasion Rating and Energy Shield are the standard Defences), (Only Damage from Hits can be Recouped, over 4 seconds following the Hit).